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January 31, 2010
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:iconphil-cho:
i think this looks a lot better than my first sharkman's.

sharkman sounds like such an uninspiring name..i wish i could think of something better. haha, oh well.

still haven't made a story, nor powers for him. lol.

i'm thinking batman/aquaman amalgam.
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:iconname-already-chosen:
This is pretty cool!

If you don't like "Sharkman" for a name, why not call him "Greyshark"?
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:iconphil-cho:
*phil-cho Nov 22, 2011  Professional Digital Artist
oh i decided to go with "Megalodon" - :D.
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:icondrybonesreborn:
=DryBonesReborn Apr 12, 2011  Hobbyist Digital Artist
Stan Lee's [link]

However, I think "TheShark" is generic term. I like yours just as much :)

I too have one, but he's not really simular.
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:iconyoungyatie:
Hey I was having fun with your character and just for fun made A profile for him:) tell me what u think?

Alias: Sharkman

Unkknown background: It is believed that Sharkman was apart of a military experiment called project "Sharkman", An experiment said to implant Navy seal's with electrorector's thus giving them heightened underwater senses like a shark. It is unknown rather or not the sharkman project ever existed and some believe
it was covered up by the government.

Note-This was the only power I gave him:)

Electroreception: The electroreceptors implanted in Sharkman's head gives him the ability to sense the bioelectric field generated by other lifeforms just like a shark. This ability helps him locate hidden opponets by detecting the bioelectric fields they produce, detect motion or vibrations in water or opperate in hard to see area's.

Note- I made his physical condition close to batman's:)


Peakhuman condition: Through intense training, specialized diet, and biofeedback treatments, The sharkman represented the pinnacle of human physical prowess.
His physical attributes exceeded that of any Olympic level athlete that has ever completed.

Peak Human Strength: Sharkman regularly bench-presses at least 700 lbs during his exercise routine.

Peak Human Speed: He could run at speeds comparable to the finest competing athletes.

Underwater capabilities: because of his peakhuman conditioning sharkman is able to swim 12-15 knots in water (NOTE: 1 knot=1.151 miles per hour) and possesses A lung capacity so great that he can hold his breath underwater for 8 minutes and 15 seconds.

Expert Combatant: Sharkman excels at hand-to-hand combat and overall martial ability, he is also second to none in underwater combat.

Expert Tactician: He has an advanced strategic sense, and has natural leadership qualities.

Note- U can give him more weapons:)

Paraphernalia/Weapon's

Fullbody Wetsuit: Sharkman's fire-retardant wetsuit also incorporates Kevlar body armor that can withstand some knife/gun/fire attacks.

Utility Belt: Sharkman often wear's a utility belt containing mission-specific equipment.

sharkunai: The sharkunai is a multi-functional weapon fashioned after the japanese kunai and the tooth of a shark.
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:iconyoungyatie:
I found out that shark's have an ability called Electroreception, this is the biological ability to perceive electrical impulses in all living creatures and in their surrounding. Sharks use this to sense their prey, I thought this would be a nice ability for Sharkman:)
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:iconphil-cho:
*phil-cho Dec 9, 2010  Professional Digital Artist
oh nice! sounds awesome.
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:iconyoungyatie:
I was hoping we could collab on this project I got that sharkman would be perfect for:)
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:iconyoungyatie:
Oh yes way better!
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:iconvincentdarkheart:
*vincentdarkheart Jan 31, 2010  Professional General Artist
Very nice, similar to a Villain I created about a month ago who's just called shark... I'm wishing I'd given him the spandex workover as well haha
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:iconpolar554manzardill:
Awesome!!

--
have u played batman arkham asylum? it is my favorite game of all time!
joker:c'mon boys u can do better than that!!i now control the entire arkham island!oh-and by the way-u might want to check the walkways-i think batman may have left u 4 OUT OF 5 henchmen a present!
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